First-party studios[edit]
Research & Development Divisions[edit]
Nintendo's internal Research & Development operations are divided into four main division: the Nintendo Entertainment Analysis & Development (or EAD), the main software development division of Nintendo, which focuses on internal-only video game development; the Nintendo Software Planning & Development (or SPD), which main focus is overseeing second and third-party licensing and development activity; the Nintendo Integrated Research & Development (or IRD), the main hardware development division of Nintendo, which focuses on home and handheld video game consoledevelopment; and the Nintendo Network Business & Development (or NBD), which focuses on developing other minor hardware and peripherals as well as Nintendo Network service development.
Research & Development Subsidiaries[edit]
Although most of the Research & Development is being done in Japan, there are some R&D facilities in the United States and Europe that are focused on developing software and hardware technologies used in Nintendo products. Although they all are subsidiaries of Nintendo (and therefore first party), they are often referred to as external resources when being involved in joint development processes with Nintendo's internal developers by the Japanese personal involved. This can be seen in a variety of "Iwata asks..." interviews.[48]
Nintendo Research & Development Subsidiaries | |||
---|---|---|---|
Name | Location | Works | |
Nintendo Software Technology (NST) | Redmond, Washington, USA | Mario vs. Donkey Kong series, Wii Street U and other video games and applications.[49] | |
Nintendo Technology Development (NTD) | Redmond, Washington, USA | Video game console development and software technology. | |
Nintendo European Research & Development(NERD) | Paris, France | Various software technologies such as video compression and middleware.[50] | |
Nintendo Network Service Database (NSD) | Kyoto, Japan | Nintendo Network programming and server maintenance. Co-operates with the Nintendo Network Business & Development (NBD) division. |
Software Development Subsidiaries[edit]
Most external first-party software development is being done in Japan, since the only overseas subsidiary is Retro Studios in the United States. Although these studios are all subsidiaries of Nintendo (and therefore first party), they are often referred to as external resources when being involved in joint development processes with Nintendo's internal developers by the Nintendo Software Planning & Development (or SPD) division.
Nintendo Software Development Subsidiaries | |||
---|---|---|---|
Name | Location | Works | |
1-UP Studio | Tokyo, Japan | Magical Vacation series, Mother 3 and A Kappa's Trail. Currently, a development co-operation studio.[citation needed] | |
Creatures Inc. | Chiyoda, Tokyo, Japan | Pokémon Ranger, PokéPark and EarthBound (Mother) series (with HAL Laboratory and Brownie Brown). | |
HAL Laboratory | Chiyoda, Tokyo, Japan | Kirby, EarthBound and Super Smash Bros. series. | |
Intelligent Systems | Kyoto, Japan | Paper Mario, Fire Emblem, Advance Wars,[51] WarioWare and Pushmo series. | |
Monolith Soft | Tokyo, Japan | Xeno and Baten Kaitos series and Disaster: Day of Crisis.[52] | |
Kyoto, Japan | Development co-operation studio.[citation needed] | ||
Nd Cube | Tokyo, Japan | Wii Party and Mario Party series. | |
Retro Studios | Austin, Texas, USA | Metroid Prime and Donkey Kong Country series. |
Second-party studios[edit]
Since the release of the Famicom/Nintendo Entertainment System, Nintendo has built up a large group of second-party development partners, through publishing agreements and development collaboration. Most of these external Nintendo project are overseen by the Nintendo Software Planning & Development (or SPD) division.
Research & Development | |
---|---|
Name | Works |
Hatena | Miiverse (with Nintendo Network Business & Development), Flipnote Studio series (with Nintendo EAD Tokyo Group No. 1). |
Vidyo | Wii U Chat (with Nintendo European Research & Development). |
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