วันอังคารที่ 1 ตุลาคม พ.ศ. 2556

Notes[edit]

  1. Jump up^ 34°59′30.03″N 135°45′58.66″E
  2. Jump up^ 34°58′29.00″N 135°46′10.48″E
  3. Jump up^ 34°58′11.89″N 135°45′22.33″E
  4. Jump up^ There were a total of five different consoles in the Color TV Game series which spanned from 1977 to 1980.
  5. Jump up^ For distribution purposes, Europe and Australia were divided into two regions by Nintendo. The first of these regions consisted of France, the Netherlands, West Germany, Norway, Denmark and Sweden and saw the NES released during 1986. The console was released in the second region, consisting of the United Kingdom, Republic of Ireland and Italy, as well as Australia and New Zealand, the following year.
  6. Jump up^ According to Stephen Kent's The Ultimate History of Video Games, the official launch date was September 9. Newspaper and magazine articles from late 1991 report that the first shipments were in stores in some regions on August 23, while it arrived in other regions at a later date. Many modern online sources (circa 2005 and later) report August 13.

Gaming systems[edit]

Nintendo has produced a number of gaming systems, many with different iterations.

Home consoles[edit]

Home ConsoleReleaseSales
LineConsoleVariationsJapanNorth AmericaEuropeAustraliaSouth Korea
Color TV GameColor TV-Game 61977–80[d]UnreleasedUnreleasedUnreleased1977–80[citation needed]3 million (as of 1980)[72]
Color TV-Game 15
Color TV-Game Racing 112
Color TV-Game Block Breaker
Computer TV-Game
Nintendo
Entertainment System
Nintendo
Entertainment System
Nintendo Entertainment SystemJuly 15, 1983October 18, 1985September 1, 1986[e]July 1, 1983October 18, 1985[citation needed]61.91 million (as of June 2013)[12]
Famicom Disk SystemFebruary 21, 1986UnreleasedUnreleasedUnreleasedUnreleased
Famicom Titler1989UnreleasedUnreleasedUnreleasedUnreleased
Twin FamicomJuly 1, 1986UnreleasedUnreleasedUnreleasedUnreleased
NES-101 modelUnreleasedUnreleased
Nintendo M82UnreleasedUnreleasedUnreleasedUnreleased
C1 NES TV19831989UnreleasedUnreleasedUnreleased
Super Nintendo
Entertainment System
Super Nintendo Entertainment SystemNovember 21, 1990August 23, 1991[f]April 11, 1992October 12, 1991December 1990[citation needed]49.10 million (as of June 2013)[12]
SatellaviewApril 23, 1995UnreleasedUnreleasedUnreleasedUnreleased
SNES-101October 20, 1997
SF-1 SNES TVDecember 5, 1990UnreleasedUnreleasedUnreleasedUnreleased
Nintendo 64Nintendo 64June 23, 1996September 29, 1996March 1, 1997March 1, 1997March 1, 1997[citation needed]32.93 million (as of June 2013)[12]
Nintendo 64DDAugust 29, 2000UnreleasedUnreleasedUnreleasedUnreleased
iQue PlayerUnreleasedUnreleasedUnreleasedUnreleasedNovember 17, 2003
Nintendo GameCubeNintendo GameCubeSeptember 14, 2001November 18, 2001[73]May 3, 2002June 19, 2002June 1, 2001[citation needed]21.74 million (as of June 2013)[12]
Panasonic QDecember 13, 2001UnreleasedUnreleasedUnreleasedUnreleased
WiiWiiWiiDecember 2, 2006November 19, 2006December 8, 2006December 7, 2006April 26, 2008[74]100.04 million (as of June 2013)[12]
Wii Family EditionUnreleasedOctober 2011October 2011October 2011Unreleased
Wii MiniUnreleasedDecember 7, 2012March 15, 2013UnreleasedUnreleased
Wii UWii U Basic (8GB)December 8, 2012[75]November 18, 2012November 30, 2012November 30, 2012[76]Unreleased3.61 million (as of June 2013)[12]
Wii U Deluxe/Premium (32GB)

Handheld consoles[edit]

Handheld ConsoleReleaseSales
LineConsoleVariationsJapanNorth AmericaEuropeAustraliaSouth Korea
Game & WatchGame & Watch SilverSee List of Game & Watch games43.4 million[77]
Game & Watch Gold
Game & Watch Wide Screen
Game & Watch New Wide Screen
Game & Watch Multi Screen
Game & Watch Tabletop
Game & Watch Panorama
Game & Watch SuperColor
Game & Watch Micro Vs. System
Game & Watch Crystal Screen
Game & Watch Disk Kun
Game & Watch Mini Classics
Game BoyGame BoyGame BoyApril 21, 1989[78]July 31, 1989[79]September 28, 1990UnreleasedUnreleased118.69 million (as of June 2013)[12]
Game Boy Pocket
Game Boy Light
Game Boy ColorGame Boy Color
Game Boy AdvanceGame Boy AdvanceMarch 21, 2001June 11, 2001June 22, 2001UnreleasedUnreleased81.51 million (as of June 2013)[12]
Game Boy Advance SP
Game Boy Micro
Nintendo DSNintendo DSNintendo DSDecember 2, 2004November 21, 2004March 11, 2005February 24, 2005Unreleased153.93 million (as of June 2013)[12]
Nintendo DS Lite
Nintendo DSi
Nintendo DSi XL
Nintendo 3DSNintendo 3DSFebruary 26, 2011[80]March 27, 2011[81]March 25, 2011[82]March 31, 2011[83]April 28, 2012[84]32.48 million (as of June 2013)[12]
Nintendo 3DS XLJuly 28, 2012August 19, 2012July 28, 2012August 23, 2012Unreleased
Nintendo 2DSUnreleasedOctober 12, 2013October 12, 2013October 12, 2013Unreleased

Other consoles[edit]

ConsoleJapanNorth AmericaEuropeAustraliaSouth KoreaChinaSales
Nintendo PlayStation (SNES-CD)UnreleasedUnreleasedUnreleasedUnreleasedUnreleasedUnreleasedN/A
Virtual BoyJuly 21, 1995August 14, 1995UnreleasedUnreleasedUnreleasedUnreleased770,000 (as of 2013)
Nintendo 64DDDecember 1, 1999UnreleasedUnreleasedUnreleasedUnreleasedUnreleased15,000[85]
iQue PlayerUnreleasedUnreleasedUnreleasedUnreleasedUnreleasedNovember 7, 2003Unknown (as of 2013)

See also[edit]

Emulation[edit]

Nintendo, particularly Nintendo of America, is known for a "no tolerance" stance for emulation of its video games and consoles, stating that it is the single largest threat to the intellectual rights of video game developers.[56] Nintendo claims that copyright-like rights in mask works protect its games from the exceptions that United States copyright law otherwise provides for personal backup copies. Nintendo uses the claim that emulators running on personal computers have no use other than to play pirated video games, though a use that doesn't involve intellectual property in this way is seen in the development and testing of independently produced "homebrew" software on Nintendo's platforms. It is also claimed that Nintendo's claims contradict copyright laws, mainly thatROM image copiers are illegal (they are legal if used to dump unprotected ROM images on to a user's computer for personal use, per 17 U.S.C. § 117(a)(1) and foreign counterparts)[57] and that emulators are illegal (if they do not use copyrighted BIOS, or use other methods to run the game, they are legal; see Console emulator for further information about the legality of emulators). However, Nintendo remains the only modern console manufacturer that has not sued an emulator manufacturer.[58] Emulators have been used by Nintendo and licensed third party companies as a means to re-release older games (e.g. Virtual Console).

Content guidelines[edit]

For many years, Nintendo had a policy of strict content guidelines for video games published on its consoles. Although Nintendo of Japan allowed graphic violence in its video games, nudity and sexuality were strictly prohibited. Former Nintendo president Hiroshi Yamauchi believed that if the company allowed the licensing of pornographic games, the company's image would be forever tarnished.[59] Nintendo of America and Nintendo of Europe went further in that games released for Nintendo consoles could not feature nudity, sexuality, profanity (including racism, sexism orslurs), blood, graphic or domestic violence, drugs, political messages or religious symbols (with the exception of widely unpracticed religions, such as the Greek Pantheon).[60] The Japanese parent company was concerned that it may be viewed as a "Japanese Invasion" by forcing Japanese community standards on North American and European children. Despite the strict guidelines, some exceptions have occurred: Bionic Commando (though swastikas were eliminated in the US version), Smash TV and Golgo 13: Top Secret Episode contained human violence, the latter also containing implied sexuality and tobacco use; River City Ransom and Taboo: The Sixth Sense contained nudity, and the latter also contained religious images, as did Castlevania II and III.
A known side effect of this policy was the Sega Genesis version of Mortal Kombat selling over double the number of the Super NES version, mainly because Nintendo had forced publisher Acclaimto recolor the red blood to look like white sweat and replace some of the more gory graphics in its release of the game, making it less violent.[61] By contrast, Sega allowed blood and gore to remain in the Genesis version (though a code was required to unlock the gore). Nintendo allowed the Super NES version of Mortal Kombat II to ship uncensored the following year with a content warning on the packaging.[62]
In 1994 and 2003, when the ESRB and PEGI (respectively) video game ratings systems were introduced, Nintendo chose to abolish most of these policies in favor of consumers making their own choices about the content of the games they played. Today, changes to the content of games are done primarily by the game's developer or, occasionally, at the request of Nintendo. The only clear-set rule is that ESRB AO-rated games will not be licensed on Nintendo consoles in North America,[63] a practice which is also enforced by Sony and Microsoft, its two greatest competitors in the present market. Nintendo has since allowed several mature-content games to be published on its consoles, including: Perfect Dark, Conker's Bad Fur Day, Doom and Doom 64, BMX XXX, theResident Evil series, Killer7, the Mortal Kombat series, Eternal Darkness: Sanity's Requiem, BloodRayne, Geist and Dementium: The Ward. Certain games have continued to be modified, however. For example, Konami was forced to remove all references to cigarettes in the 2000 Game Boy Color game Metal Gear Solid (although the previous NES version of Metal Gear and the subsequent GameCube game Metal Gear Solid: The Twin Snakes both included such references, as did Wii title MadWorld), and maiming and blood were removed from the Nintendo 64 port of Cruis'n USA.[64] Another example is in the Game Boy Advance game Mega Man Zero 3, in which one of the bosses, called Hellbat Schilt in the Japanese and European releases, was renamed Devilbat Schilt in the North American localization. In North America releases of the Mega Man Zero games, enemies and bosses killed with a saber attack would not gush blood as they did in the Japanese versions. However, the release of the Wii has been accompanied by a number of even more controversial mature titles, such as Manhunt 2, No More Heroes, The House of the Dead: Overkill andMadWorld, the latter three of which are published exclusively for the console. The Nintendo DS also has violent games, such as Grand Theft Auto: Chinatown Wars, Dementium: The Ward and itssequel, Ultimate Mortal Kombat, and Resident Evil: Deadly Silence.

License guidelines[edit]

Nintendo of America also had guidelines before 1993 that had to be followed by its licensees to make games for the Nintendo Entertainment System, in addition to the above content guidelines:.[59]Guidelines were enforced through the 10NES lockout chip.
  • Licensees were not permitted to release the same game for a competing console until two years had passed.
  • Nintendo would decide how many cartridges would be supplied to the licensee.
  • Nintendo would decide how much space would be dedicated for articles, advertising, etc. in the Nintendo Power magazine.
  • There was a minimum number of cartridges that had to be ordered by the licensee from Nintendo.
  • There was a yearly limit of five games that a licensee may produce for a Nintendo console.[65] This rule was created to prevent market over-saturation, which had contributed to the North American video game crash of 1983.
The last rule was circumvented in a number of ways; for example, Konami, wanting to produce more games for Nintendo's consoles, formed Ultra Games and later Palcom to produce more games as a technically different publisher.[59] This disadvantaged smaller or emerging companies, as they could not afford to start additional companies. In another side effect, Square Co. (now Square Enix) executives have suggested that the price of publishing games on the Nintendo 64 along with the degree of censorship and control that Nintendo enforced over its games, most notably Final Fantasy VI, were factors in switching its focus towards Sony's PlayStation console.[citation needed]

Seal of Quality [edit]

Official Nintendo Seal in NTSCregions
Nintendo's Official Seal of Quality in PAL regions
The gold starburst seal was first used by Nintendo of America, and later Nintendo of Europe. It is displayed on any game, system, or accessory licensed for use on one of its video game consoles, denoting the game has been properly licensed by Nintendo. The seal is also displayed on any Nintendo-licensed merchandise, such as trading cards and apparel.[66]

NTSC regions[edit]

In NTSC regions, this seal is an elliptical starburst titled "Official Nintendo Seal." Originally, for NTSC countries, the seal was a large, black and gold circular starburst. The seal read as follows: "This seal is your assurance that NINTENDO has approved and guaranteed the quality of this product." This seal was later altered in 1988: "approved and guaranteed" was changed to "evaluated and approved." In 1989, the seal became gold and white, as it currently appears, with a shortened phrase, "Official Nintendo Seal of Quality." It was changed in 2003 to read "Official Nintendo Seal."[66]
The seal currently reads:[67]
The official seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.

PAL regions[edit]

In PAL regions, the seal is a circular starburst titled, "Original Nintendo Seal of Quality." Text near the seal in the Australian Wii manual states:
This seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product.[68]

Environmental record[edit]

Nintendo has consistently been ranked last in Greenpeace's "Guide to Greener Electronics" due to Nintendo not revealing information.[69] Similarly, they are ranked last in the Enough Project's "Conflict Minerals Company Rankings" due to Nintendo refusing to respond to multiple requests for information.[70]
Like many other electronics companies, Nintendo does offer a take-back recycling program which allows customers to mail in old products they no longer use; Nintendo of America claimed that it took in 548 tons of returned products in 2011, 98% of which was either reused or recycled.[71]